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HalaBaoJia - 2D, 3D Art, Blender & Game Assets

MECCHA CHAMELEON hide-and-seek game key visual showing players painting themselves to blend into the environment
6/29/2026

MECCHA CHAMELEON: The Viral Hide-and-Seek Party Game Built Around Improvised Camouflage

MECCHA CHAMELEON, Hide and Seek Game, Party Game
Overview of the key Godot 4.7 update highlights
6/22/2026

Godot 4.7 Update: HDR, Asset Store, and Android Workflow

Godot, Godot 4.7, Game Engine
Krita game icon workflow from sketch to transparent PNG export
6/18/2026

Krita Game Icon Workflow: From Sketch to Clean Transparent PNG

Krita, Game Icons, Game Art
CubePart Turns AI 3D Into Interactive Game Assets
6/1/2026

CubePart Turns AI 3D Into Interactive Game Assets

CubePart, AI, 3D Assets
Godot 4.6 3D art and game development workflow illustration
5/15/2026

Godot 4.6 Makes 3D Art More Production Ready

Godot, 3D Art, Game Engine
Tribes of Midgard village and world tree defense scene
5/8/2026

Tribes of Midgard: Co-op Survival Design in a Norse Myth World

Tribes of Midgard, Norse Mythology, Co-op Survival
Concept visual of a 3D art pipeline combining OpenUSD and generative AI
4/30/2026

OpenUSD and Generative AI: 3D Art Pipelines Enter a Standardized Era

OpenUSD, 3D Art, Generative AI
A Blender scene demonstrating three-point lighting on a game asset
4/20/2026

Blender Lighting for Game Artists: A Practical Foundations Guide

Blender, Lighting, Game Art
Concept image of using a 3D scene to guide AI-generated artwork
4/13/2026

NVIDIA 3D-Guided AI Art: A New Blender Workflow

NVIDIA, Blender, AI Art
Ori key visual in a luminous spirit forest with dreamy glowing plants
4/7/2026

Ori Series Spotlight: Learning Courage Through Light and Loss

Ori, Metroidvania, Action Adventure
Daughter of the Volcano key visual showing the heroine and a warm volcanic landscape
3/31/2026

Daughter of the Volcano Review: Finding the Self Through Family Duty and Small Acts of Good

Daughter of the Volcano, Indie Game, Story Game
Unreal Engine 5.7 feature update visual
3/30/2026

What UE5.7 Actually Delivers: Mobile Visuals, MetaHuman Integration, and the End of a Workflow

Unreal Engine, UE5.7, MetaHuman
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