Blender Modeling Basics: The Magic After Pressing Tab
Blender Modeling Basics: The Magic After Pressing Tab
Why This Guide?
You open Blender. There’s a cube in the center.
You press Tab. Suddenly the object turns into a “wireframe mesh” with dots, lines, and faces everywhere.
Then you’re stuck—How do I move these points? How do I make this into what I want?
This guide solves that problem. In plain language, it teaches you how to transform a cube into any shape, starting from “pressing Tab.”
Who this is for:
- First-time Blender users
- People who know Edit Mode exists but don’t know what to do
- Creators who want to quickly learn modeling
No theory—just “press this key, this happens.”
Step 1: Enter Edit Mode
Object Mode vs Edit Mode
Blender has two basic modes:
- Object Mode: Move entire objects (like moving furniture)
- Edit Mode: Change object shapes (like sculpting clay)
How to switch:
- Press
Tab - Or use the dropdown menu in the top-left
After entering Edit Mode, you’ll see:
- The cube becomes orange wireframe
- Small dots at each corner (these are vertices)
- Lines connecting vertices (edges)
- Surfaces enclosed by lines (faces)
Three Selection Modes
In Edit Mode, top-left has three icons:
- Vertex Select (
1key): Select individual points - Edge Select (
2key): Select entire lines - Face Select (
3key): Select entire surfaces
Shortcut memory: 1 2 3 for point, line, face.
Beginners should start with Face Select (press 3)—more intuitive.
Step 2: Subdivision—Create More Faces
Why Subdivide?
The default cube has only 6 faces and 8 vertices.
Want complex shapes (curves, indents, details)? Need more points to adjust.
Subdivision splits one face into multiple smaller faces.
How to Subdivide
Method 1: Right-Click Subdivide
- Enter Edit Mode (
Tab) - Select faces to subdivide (left-click,
Afor all) - Right-click > Subdivide
One face becomes four smaller faces.
Want more? Repeat or adjust subdivision count:
- After subdividing, “Subdivide” option appears bottom-left
- Click to adjust Number of Cuts
Method 2: Loop Cut
The most commonly used professional technique for precise line additions:
- Press
Ctrl + R - Move mouse over object—yellow preview line appears
- Left-click to confirm position
- Left-click again (or scroll mouse wheel to adjust cut count)
Loop Cut advantages:
- Precise control of line placement
- Doesn’t break existing structure
- Great for smooth transitions
Step 3: Extrude—Pull Out 3D Shapes
What is Extrusion?
Select a face, pull it outward, that’s extrusion.
This is the core operation of 3D modeling—almost all complex models start with this.
Basic Extrusion
- Select a face (press
3for face select mode) - Press
E(Extrude) - Move mouse—you’ll see the face being “pulled out”
- Left-click to confirm
Advanced tips:
EthenZ: Extrude only along Z-axis (vertical)EthenXorY: Extrude along other axesEthenS: Scale after extruding
Practical Application
Make a simple house:
- Delete cube’s top face (select then
X> Delete Faces) - Select four wall faces, press
Eto extrude upward (height) - Extrude top again for roof
Basic building in three steps!
Step 4: Essential Editing Tools
1. Move (G - Grab)
- Press
G: Free movement G+X/Y/Z: Move along specific axisG+ number: Precise movement (e.g.,GZ2moves up 2 units)
2. Rotate (R - Rotate)
- Press
R: Free rotation R+X/Y/Z: Rotate along specific axisR+ number: Precise angle (e.g.,RZ45rotates 45 degrees)
3. Scale (S - Scale)
- Press
S: Overall scaling S+X/Y/Z: Scale along single axisS+0: Flatten (collapse selection to line or plane)
4. Bevel (Ctrl + B)
Make sharp corners smooth:
- Select edges (press
2for edge mode) - Press
Ctrl + B - Move mouse to adjust bevel width
- Scroll mouse wheel to increase subdivision segments
Use: Make models look more realistic (few perfectly sharp edges in reality)
5. Inset Face (I - Inset)
Insert a smaller face inside a face:
- Select face
- Press
I - Move mouse to adjust inset size
Use: Create windows, door frames, detail decorations
Step 5: Practice—Make a Simple Cup
Goal: From cube to cup in 5 minutes
Steps:
- Delete default cube > Add Cylinder (
Shift + A> Mesh > Cylinder) - Enter Edit Mode (
Tab) - Select top face, press
Sto scale down slightly - Press
I(inset face), thenEto extrude downward (create interior space) - Select bottom face, press
Sto scale down slightly (create cup bottom curve) - Select top edge ring, press
Ctrl + Bto bevel (smooth rim)
Done! A basic cup model.
Extended challenges:
- Use
Loop Cutto add lines for mid-section grooves - Extrude a handle (select side face,
Eextrude thenRrotate to adjust)
Common Questions
Q: Why do faces stick together when I extrude?
A: Make sure you selected “faces” not vertices. Press 3 to switch to face select mode.
Q: How do I make models look smooth?
A: Right-click object > Shade Smooth. Or add Subdivision Surface modifier (right-side modifier panel).
Q: Can’t find yellow preview line for Loop Cut?
A: Confirm you’re in Edit Mode and the object has enough faces for the loop to go through.
Q: Accidentally deleted something—how to undo?
A: Ctrl + Z to undo. Blender has unlimited undo—don’t fear experimentation!
Three Tips for Beginners
1. Play First, Learn Later
Don’t try to make perfect work from the start. Randomly press, extrude, cut—see what happens.
2. Shortcuts Are Everything
Tab, G, R, S, E—memorize these five, you can make 70% of things.
3. Reference Real Objects
Want to make a cup? Pick up your desk cup: how many faces? Where are curves? Where are details? Observation is the best teacher.
What’s Next?
After mastering basic modeling, explore these directions:
- Modifier System: Let the computer do repetitive work (mirror, array, subdivision)
- UV Unwrapping & Texturing: Give models color and materials
- Lighting & Rendering: Turn work into beautiful images
- Sculpting Mode: Shape organic forms like clay
But remember: All complex models start with Tab + E.
Master this guide’s content and you’ve crossed Blender’s biggest entry barrier.
Conclusion
Blender looks complex, but the core logic is simple:
Point → Line → Face → Volume
You’re just moving points, connecting lines, extruding faces.
No talent needed, no art background required—just willingness to press Tab.
Every 3D artist started with a cube. The difference is some pressed Tab, others didn’t.
Now it’s your turn. Open Blender, press Tab, start creating.
Recommended Resources:
- Blender Official Download - Completely free and open source
- Blender Guru YouTube - Classic donut tutorial
- Blender Official Documentation - Complete feature reference
- Grant Abbitt - Systematic beginner-friendly tutorials
- Blender Nation - Community work and resources
Tags: #Blender #3DModeling #BeginnerGuide #EditMode #ModelingBasics #3DTutorial