2024 Game Art Year in Review: Five Visual Trends from Black Myth: Wukong to The Game Awards
2024 Game Art Year in Review: Five Visual Trends from Black Myth: Wukong to The Game Awards
Current Observation
In December 2024, gaming’s “Oscars” The Game Awards 2024 concluded.
Looking back at this year, game art shows historic transformations:
- 🎨 Black Myth: Wukong showed the world Chinese art’s stunning power
- 🎮 Indie games beat AAA titles with minimalist styles
- 🌍 Cross-cultural aesthetics became new selling points
- 🤖 AI-assisted tools began penetrating production pipelines
- 💰 Cost pressures forced smarter art strategies
What trends hide behind these phenomena?
Let’s summarize game art’s five major trends from 2024’s hot titles.
This isn’t just an annual summary, but a future guide for creators.
Background Analysis
2024 Game Art Landscape
Market reality:
- 💸 Development costs soaring: AAA budgets breaking $200M becoming normal
- ⏱️ Production cycles extending: 5-7 year development increasingly common
- 🎯 Player expectations rising: “Bad graphics, won’t play”
- 🌐 Global competition: Chinese, Korean game art rising
Technical evolution:
- ✅ Unreal Engine 5: Nanite, Lumen becoming standard
- ✅ AI tools: Material generation, concept art assistance
- ✅ Real-time ray tracing: RTX popularization, more realistic visuals
- ✅ Procedural generation: Houdini, PCG tools maturing
Result: Art is no longer just “beautiful,” but “competitive differentiation.”
TGA 2024 Nominees and Winners (Art Perspective)
AAA titles:
- Black Myth: Wukong - Chinese mythology art
- Final Fantasy VII Rebirth - Japanese fantasy realism
- Dragon’s Dogma 2 - Western fantasy style
- Hellblade II - Hyper-realistic Norse mythology
Indie games:
- Animal Well - Pixel + lighting magic
- Lorelei and the Laser Eyes - Black-white geometric aesthetics
- Balatro - Minimalist card design
- Small studio stylized works
Common features:
- ✅ All have strong visual identity
- ✅ Art serves gameplay and narrative
- ✅ Find unique expression within technical constraints
Impact Assessment
Trend 1: Eastern Aesthetics Global Breakthrough
Phenomenon:
In August 2024, Black Myth: Wukong sold 10M copies in 3 days, shocking the world.
Not just sales, but visual cultural export:
- 🏯 Precise recreation of Chinese traditional architecture (temples, grottos)
- 🎭 Modern interpretation of Peking opera masks, mythological characters
- 🌸 Ink wash, gongbi painting styles integrated into 3D scenes
- 🔥 Eastern fantasy’s “xianxia feel” vs Western “magical feel”
Technical implementation:
- Used UE5 Nanite to present ultra-high precision stone carvings, architecture
- Lumen global illumination gives scenes “ink wash gradient feel”
- Motion capture + manual adjustment preserves Peking opera postures
Impact:
Before: “Eastern themes” = niche market
Now: Global players accept and appreciate Eastern aesthetics
Insight for creators:
- Cultural distinctiveness is differentiating advantage
- No need to deliberately “Westernize” - preserving local style has market
- Technology serves culture, not culture compromising for technology
Trend 2: “Hand-drawn Feel” Returns in 3D Era
Phenomenon:
More 3D games pursuing “looks hand-drawn”:
- Dragon’s Dogma 2 uses NPR (Non-Photorealistic Rendering) for oil painting texture
- Indie games use shaders simulating watercolor, sketch effects
- 2D animation techniques integrated into 3D (like Spider-Verse influence)
Why?
Player aesthetic fatigue:
- Too much hyper-realism feels “cold”
- Hand-drawn style has “warmth,” “personality”
Technical maturity:
- Shader Graph (Unreal, Unity) makes stylization easier
- AI assistance can quickly generate stylized materials
- Performance improvements enable complex rendering
Case: Outline revival
Before: Toon rendering = low-end
Now: Genshin Impact, Star Rail prove “cel-shading can be high-end”
Technical points:
- Use Post-processing for outlines
- Multi-level shadows (not just black-white, with gradation)
- Hand-drawn highlights (not physically correct, use artistic beauty)
Insight for creators:
- Realism isn’t the only choice
- Stylization can create unique visuals with fewer resources
- Hand-drawn feel = humanity, more precious in AI era
Trend 3: Minimalism’s “Less is More”
Phenomenon:
Balatro (poker Roguelike) used minimalist UI and color scheme, became 2024 dark horse.
Features:
- 🎴 Only cards, numbers, minimal effects
- 🎨 Simple colors (black, red, gold)
- ✨ But every detail carefully designed (fonts, animation, sound sync)
Why minimalism trending?
1. Low development cost:
- Small teams can afford
- Focus on core gameplay, don’t waste resources on “decoration”
2. High readability:
- Players quickly understand game
- Not distracted by excessive visual information
3. Distinctive style:
- More memorable than “has everything” games
- Like Apple’s design philosophy
Comparison:
Complex art:
- Cyberpunk 2077 - Neon, ads, dirty aesthetics (information overload)
Minimalist art:
- Inside (Playdead) - Black-white-gray, minimal scenes (but atmosphere perfect)
Both can succeed, key is “consistency”.
Insight for creators:
- Not “few resources = bad art”
- Restrained design actually more powerful
- Subtraction art: Cut until can’t cut more, every element meaningful
Trend 4: Environmental Storytelling Replaces Dialogue
Phenomenon:
More games use scene design to tell stories, not relying on text, dialogue.
Case: Hellblade II
- Almost no UI
- Environmental details hint at plot (skeleton placement, rune carvings)
- Lighting, tone create emotions (oppression, fear, hope)
Technical implementation:
1. Show, Don’t Tell design:
- Don’t say “battle happened here” → Scene has damaged armor, blood, weapons
- Don’t say “character lonely” → Use empty scenes, cold tones, distant figures
2. Visual guidance:
- Use lighting to guide player vision (Valve’s “lighting grammar”)
- Use color contrast to mark priorities
- Use depth of field to create layers
3. Detail density gradation:
- Main path: High detail (players will look)
- Background: Appropriately simplified (save resources)
Insight for creators:
- Scenes aren’t just “background” but “narrative tools”
- Every object placement has meaning
- Learn cinema’s “mise-en-scène”
Trend 5: Sustainable Art Pipeline
Phenomenon:
Development costs soaring, studios pursuing reusable, modular art assets.
Strategies:
1. Modular design:
- Don’t make unique assets, make combinable components
- E.g.: 10 wall modules → combine into 100 buildings
2. Procedural generation:
- Use Houdini for terrain, vegetation, architecture
- Use PCG (Procedural Content Generation) to auto-place objects
3. AI assistance:
- AI generates material variants
- AI accelerates concept art exploration
Case: Starfield
- 1000+ planets using procedural generation
- Base modules handcrafted, variants auto-generated
- Problem: Players felt “cookie-cutter”
Lesson: Procedural needs manual adjustment, otherwise lacks “humanity.”
Insight for creators:
- Small teams should leverage procedural tools more
- But core scenes, key moments need manual refinement
- 80% automation + 20% manual = balance point
Future Outlook
TGA 2024 Art Award Results Review
Actual Winners:
Best Art Direction:
- Black Myth: Wukong won with Eastern aesthetics + UE5 technical excellence, becoming the first Chinese game to receive this honor
Best Independent Game:
- Multiple minimalist style works nominated, proving “less is more” strategy successful
Judge Preferences Validated:
- ✅ Technical innovation + artistic expression
- ✅ Cultural depth + global appeal
- ✅ Unique style + memorable
2024’s winners perfectly validated these trends.
Outlook for 2025-2026
Short-term (2025-2026):
- More Eastern-themed games (Chinese, Japanese, Indian mythology)
- More hand-drawn style 3D games
- AI tools becoming standard (but controversy continues)
Mid-term (2027-2028):
- VR/AR game art language matures
- Real-time cinematic quality becomes AAA standard
- Indie games use minimalism against AAA
Long-term (2030+):
- AI generates real-time scenes (player says “I want snow mountain,” game generates instantly)
- Player UGC (User Generated Content) art tools popularize
- Game and film art boundaries blur
Unchanged: Good art design always technology + art + emotion combined.
Practical Application
Advice for Indie Developers
1. Find Your Visual Identity
Don’t imitate AAA, find style only you can create:
- What’s your cultural background? (Taiwanese temples, indigenous totems?)
- What are you good at? (Hand-drawn, pixel, 3D?)
- What’s your game’s emotion? (Horror, cozy, comedy?)
Case: Detention used 1960s Taiwan campus art → globally unique
2. Pragmatic Technology Choices
Don’t: Chase latest tech (Nanite, Lumen) with only 3-person team
Do: Use mature tools (Unity, Godot) + stylized shaders
Cost-saving strategies:
- Use Asset Store for base assets, change colors/materials for uniqueness
- Use procedural tools (like Substance Designer) for materials
- Mix 2D art with 3D (like Dave the Diver)
3. Learn Environmental Storytelling
Exercise: Tell a 5-minute story with scenes, no text.
Tools:
- Color psychology (red=danger, blue=calm)
- Light guidance (bright=goal, dark=danger)
- Object language (blood=battle, toy=child was here)
Advice for Art Professionals
1. Embrace But Don’t Depend on AI
Good usage:
- Use AI for early concept exploration (quickly test 10 styles)
- Use AI to generate material variants (save time)
Bad usage:
- Directly use AI images as final assets (copyright risk, lack consistency)
Key: AI is assistant, not replacement.
2. Cross-cultural Learning
Not just Western art history, also learn:
- Eastern: Chinese ink wash, Japanese ukiyo-e, Indian miniature
- African: Tribal totems, geometric aesthetics
- Middle Eastern: Islamic geometry, Persian miniature
Why? Global market needs diverse perspectives.
3. Build Personal Portfolio
Key isn’t “many works” but “representative”:
- 3-5 complete projects (concept to finish)
- Show thought process (why designed this way?)
- Include technical notes (tools used, workflow?)
Goal: Make people say “this person has unique perspective.”
Personal Perspective
My biggest feeling observing 2024 game art:
Technology is no longer the barrier, culture and creativity are.
10 years ago, realistic graphics needed top technology.
Now, UE5 is free, anyone can make “decent” visuals.
But between “good-looking” and “stunning,” what’s the difference?
Cultural depth, emotional resonance, unique perspective.
Black Myth: Wukong isn’t just “good graphics,” but first time global players truly saw Chinese mythology’s visual charm.
To all creators:
Don’t chase “latest tech” or “most realistic graphics.”
Ask yourself:
“What unique visual experience does my game give players?”
If answer is “similar to other games” → Go back and rethink.
If answer is “only I can create this feel” → That’s right.
Technology becomes obsolete, but culture and creativity always scarce.
In AI-can-generate-anything future, “why draw this way” matters more than “how to draw”.
Conclusion
2024 game art’s five major trends:
- ✅ Eastern aesthetics globalization - Cultural confidence is competitiveness
- ✅ Hand-drawn feel returns - Warmth beats realism
- ✅ Minimalism - Less is more
- ✅ Environmental storytelling - Scenes tell stories
- ✅ Sustainable development - Modular, procedural, AI-assisted
TGA 2024 Results Validated These Trends:
- Black Myth: Wukong won Best Art Direction, proving Eastern aesthetics + technical excellence successful
- Multiple minimalist indie games nominated, validating “less is more” strategy
Core advice for creators:
Don’t ask “what technology is most advanced”
Ask “what style best fits my game”
Technology is a tool, culture and creativity are the soul.
2024 has proven these trends will continue shaping 2025-2026 game art development.
Good art is never “showing off tech,” but “touching hearts”.
Related Resources:
- The Game Awards Official - 2024 winners list and review
- Unreal Engine 5 - Next-gen game engine
- ArtStation Challenges - Game art competition platform
- 80 Level - Game art in-depth interviews
- Game Developer - Industry trends coverage
Tags: #GameArt #IndustryTrends #TheGameAwards #VisualDesign #IndustryNews #IndustryAnalysis