2024 Game Art Year in Review: Five Visual Trends from Black Myth: Wukong to The Game Awards

Game Art, Industry Trends, The Game Awards, Visual Design, Industry News, Industry Analysis
2024 game art year in review

2024 Game Art Year in Review: Five Visual Trends from Black Myth: Wukong to The Game Awards

Current Observation

The Game Awards 2024

In December 2024, gaming’s “Oscars” The Game Awards 2024 concluded.

Looking back at this year, game art shows historic transformations:

  • 🎨 Black Myth: Wukong showed the world Chinese art’s stunning power
  • 🎮 Indie games beat AAA titles with minimalist styles
  • 🌍 Cross-cultural aesthetics became new selling points
  • 🤖 AI-assisted tools began penetrating production pipelines
  • 💰 Cost pressures forced smarter art strategies

What trends hide behind these phenomena?

Let’s summarize game art’s five major trends from 2024’s hot titles.

This isn’t just an annual summary, but a future guide for creators.

2024 representative game art works

Background Analysis

2024 Game Art Landscape

Market reality:

  • 💸 Development costs soaring: AAA budgets breaking $200M becoming normal
  • ⏱️ Production cycles extending: 5-7 year development increasingly common
  • 🎯 Player expectations rising: “Bad graphics, won’t play”
  • 🌐 Global competition: Chinese, Korean game art rising

Technical evolution:

  • Unreal Engine 5: Nanite, Lumen becoming standard
  • AI tools: Material generation, concept art assistance
  • Real-time ray tracing: RTX popularization, more realistic visuals
  • Procedural generation: Houdini, PCG tools maturing

Result: Art is no longer just “beautiful,” but “competitive differentiation.”

TGA 2024 Nominees and Winners (Art Perspective)

AAA titles:

  • Black Myth: Wukong - Chinese mythology art
  • Final Fantasy VII Rebirth - Japanese fantasy realism
  • Dragon’s Dogma 2 - Western fantasy style
  • Hellblade II - Hyper-realistic Norse mythology

Indie games:

  • Animal Well - Pixel + lighting magic
  • Lorelei and the Laser Eyes - Black-white geometric aesthetics
  • Balatro - Minimalist card design
  • Small studio stylized works

Common features:

  • ✅ All have strong visual identity
  • ✅ Art serves gameplay and narrative
  • ✅ Find unique expression within technical constraints

Impact Assessment

Trend 1: Eastern Aesthetics Global Breakthrough

Phenomenon:

In August 2024, Black Myth: Wukong sold 10M copies in 3 days, shocking the world.

Not just sales, but visual cultural export:

  • 🏯 Precise recreation of Chinese traditional architecture (temples, grottos)
  • 🎭 Modern interpretation of Peking opera masks, mythological characters
  • 🌸 Ink wash, gongbi painting styles integrated into 3D scenes
  • 🔥 Eastern fantasy’s “xianxia feel” vs Western “magical feel”

Technical implementation:

  • Used UE5 Nanite to present ultra-high precision stone carvings, architecture
  • Lumen global illumination gives scenes “ink wash gradient feel”
  • Motion capture + manual adjustment preserves Peking opera postures

Impact:

Before: “Eastern themes” = niche market
Now: Global players accept and appreciate Eastern aesthetics

Insight for creators:

  • Cultural distinctiveness is differentiating advantage
  • No need to deliberately “Westernize” - preserving local style has market
  • Technology serves culture, not culture compromising for technology
Eastern aesthetics in games

Trend 2: “Hand-drawn Feel” Returns in 3D Era

Phenomenon:

More 3D games pursuing “looks hand-drawn”:

  • Dragon’s Dogma 2 uses NPR (Non-Photorealistic Rendering) for oil painting texture
  • Indie games use shaders simulating watercolor, sketch effects
  • 2D animation techniques integrated into 3D (like Spider-Verse influence)

Why?

Player aesthetic fatigue:

  • Too much hyper-realism feels “cold”
  • Hand-drawn style has “warmth,” “personality”

Technical maturity:

  • Shader Graph (Unreal, Unity) makes stylization easier
  • AI assistance can quickly generate stylized materials
  • Performance improvements enable complex rendering

Case: Outline revival

Before: Toon rendering = low-end
Now: Genshin Impact, Star Rail prove “cel-shading can be high-end”

Technical points:

  • Use Post-processing for outlines
  • Multi-level shadows (not just black-white, with gradation)
  • Hand-drawn highlights (not physically correct, use artistic beauty)

Insight for creators:

  • Realism isn’t the only choice
  • Stylization can create unique visuals with fewer resources
  • Hand-drawn feel = humanity, more precious in AI era

Trend 3: Minimalism’s “Less is More”

Phenomenon:

Balatro (poker Roguelike) used minimalist UI and color scheme, became 2024 dark horse.

Features:

  • 🎴 Only cards, numbers, minimal effects
  • 🎨 Simple colors (black, red, gold)
  • ✨ But every detail carefully designed (fonts, animation, sound sync)

Why minimalism trending?

1. Low development cost:

  • Small teams can afford
  • Focus on core gameplay, don’t waste resources on “decoration”

2. High readability:

  • Players quickly understand game
  • Not distracted by excessive visual information

3. Distinctive style:

  • More memorable than “has everything” games
  • Like Apple’s design philosophy

Comparison:

Complex art:

  • Cyberpunk 2077 - Neon, ads, dirty aesthetics (information overload)

Minimalist art:

  • Inside (Playdead) - Black-white-gray, minimal scenes (but atmosphere perfect)

Both can succeed, key is “consistency”.

Insight for creators:

  • Not “few resources = bad art”
  • Restrained design actually more powerful
  • Subtraction art: Cut until can’t cut more, every element meaningful

Trend 4: Environmental Storytelling Replaces Dialogue

Phenomenon:

More games use scene design to tell stories, not relying on text, dialogue.

Case: Hellblade II

  • Almost no UI
  • Environmental details hint at plot (skeleton placement, rune carvings)
  • Lighting, tone create emotions (oppression, fear, hope)

Technical implementation:

1. Show, Don’t Tell design:

  • Don’t say “battle happened here” → Scene has damaged armor, blood, weapons
  • Don’t say “character lonely” → Use empty scenes, cold tones, distant figures

2. Visual guidance:

  • Use lighting to guide player vision (Valve’s “lighting grammar”)
  • Use color contrast to mark priorities
  • Use depth of field to create layers

3. Detail density gradation:

  • Main path: High detail (players will look)
  • Background: Appropriately simplified (save resources)

Insight for creators:

  • Scenes aren’t just “background” but “narrative tools”
  • Every object placement has meaning
  • Learn cinema’s “mise-en-scène”
Environmental storytelling design Hellblade II

Trend 5: Sustainable Art Pipeline

Phenomenon:

Development costs soaring, studios pursuing reusable, modular art assets.

Strategies:

1. Modular design:

  • Don’t make unique assets, make combinable components
  • E.g.: 10 wall modules → combine into 100 buildings

2. Procedural generation:

  • Use Houdini for terrain, vegetation, architecture
  • Use PCG (Procedural Content Generation) to auto-place objects

3. AI assistance:

  • AI generates material variants
  • AI accelerates concept art exploration

Case: Starfield

  • 1000+ planets using procedural generation
  • Base modules handcrafted, variants auto-generated
  • Problem: Players felt “cookie-cutter”

Lesson: Procedural needs manual adjustment, otherwise lacks “humanity.”

Insight for creators:

  • Small teams should leverage procedural tools more
  • But core scenes, key moments need manual refinement
  • 80% automation + 20% manual = balance point

Future Outlook

TGA 2024 Art Award Results Review

Actual Winners:

Best Art Direction:

  • Black Myth: Wukong won with Eastern aesthetics + UE5 technical excellence, becoming the first Chinese game to receive this honor

Best Independent Game:

  • Multiple minimalist style works nominated, proving “less is more” strategy successful

Judge Preferences Validated:

  • Technical innovation + artistic expression
  • Cultural depth + global appeal
  • Unique style + memorable

2024’s winners perfectly validated these trends.

Outlook for 2025-2026

Short-term (2025-2026):

  • More Eastern-themed games (Chinese, Japanese, Indian mythology)
  • More hand-drawn style 3D games
  • AI tools becoming standard (but controversy continues)

Mid-term (2027-2028):

  • VR/AR game art language matures
  • Real-time cinematic quality becomes AAA standard
  • Indie games use minimalism against AAA

Long-term (2030+):

  • AI generates real-time scenes (player says “I want snow mountain,” game generates instantly)
  • Player UGC (User Generated Content) art tools popularize
  • Game and film art boundaries blur

Unchanged: Good art design always technology + art + emotion combined.

Practical Application

Advice for Indie Developers

1. Find Your Visual Identity

Don’t imitate AAA, find style only you can create:

  • What’s your cultural background? (Taiwanese temples, indigenous totems?)
  • What are you good at? (Hand-drawn, pixel, 3D?)
  • What’s your game’s emotion? (Horror, cozy, comedy?)

Case: Detention used 1960s Taiwan campus art → globally unique

2. Pragmatic Technology Choices

Don’t: Chase latest tech (Nanite, Lumen) with only 3-person team
Do: Use mature tools (Unity, Godot) + stylized shaders

Cost-saving strategies:

  • Use Asset Store for base assets, change colors/materials for uniqueness
  • Use procedural tools (like Substance Designer) for materials
  • Mix 2D art with 3D (like Dave the Diver)

3. Learn Environmental Storytelling

Exercise: Tell a 5-minute story with scenes, no text.

Tools:

  • Color psychology (red=danger, blue=calm)
  • Light guidance (bright=goal, dark=danger)
  • Object language (blood=battle, toy=child was here)

Advice for Art Professionals

1. Embrace But Don’t Depend on AI

Good usage:

  • Use AI for early concept exploration (quickly test 10 styles)
  • Use AI to generate material variants (save time)

Bad usage:

  • Directly use AI images as final assets (copyright risk, lack consistency)

Key: AI is assistant, not replacement.

2. Cross-cultural Learning

Not just Western art history, also learn:

  • Eastern: Chinese ink wash, Japanese ukiyo-e, Indian miniature
  • African: Tribal totems, geometric aesthetics
  • Middle Eastern: Islamic geometry, Persian miniature

Why? Global market needs diverse perspectives.

3. Build Personal Portfolio

Key isn’t “many works” but “representative”:

  • 3-5 complete projects (concept to finish)
  • Show thought process (why designed this way?)
  • Include technical notes (tools used, workflow?)

Goal: Make people say “this person has unique perspective.”

Personal Perspective

My biggest feeling observing 2024 game art:

Technology is no longer the barrier, culture and creativity are.

10 years ago, realistic graphics needed top technology.
Now, UE5 is free, anyone can make “decent” visuals.

But between “good-looking” and “stunning,” what’s the difference?

Cultural depth, emotional resonance, unique perspective.

Black Myth: Wukong isn’t just “good graphics,” but first time global players truly saw Chinese mythology’s visual charm.

To all creators:

Don’t chase “latest tech” or “most realistic graphics.”

Ask yourself:

“What unique visual experience does my game give players?”

If answer is “similar to other games” → Go back and rethink.

If answer is “only I can create this feel” → That’s right.

Technology becomes obsolete, but culture and creativity always scarce.

In AI-can-generate-anything future, “why draw this way” matters more than “how to draw”.

Conclusion

2024 game art’s five major trends:

  1. Eastern aesthetics globalization - Cultural confidence is competitiveness
  2. Hand-drawn feel returns - Warmth beats realism
  3. Minimalism - Less is more
  4. Environmental storytelling - Scenes tell stories
  5. Sustainable development - Modular, procedural, AI-assisted

TGA 2024 Results Validated These Trends:

  • Black Myth: Wukong won Best Art Direction, proving Eastern aesthetics + technical excellence successful
  • Multiple minimalist indie games nominated, validating “less is more” strategy

Core advice for creators:

Don’t ask “what technology is most advanced”
Ask “what style best fits my game”

Technology is a tool, culture and creativity are the soul.

2024 has proven these trends will continue shaping 2025-2026 game art development.

Good art is never “showing off tech,” but “touching hearts”.


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Tags: #GameArt #IndustryTrends #TheGameAwards #VisualDesign #IndustryNews #IndustryAnalysis